By Antoine Isaac, French Team.
Despite being more than 20 years old, the Harry Potter universe still inspires many young learners. The saga is already a classic, but it doesn't feel outdated. It has the ability to attract a new audience and at the same time keep earlier readers coming back.
That means the Harry Potter universe is a gold mine for teachers. It is instantly recognisable by students, most of them having a quite thorough knowledge of the story and characters.
This gamification scenario is a spin-off of the main, official story arc. It is divided into several chapters.
Chapter 1
The 60
Magic Crystals have been stolen by Lord Voldemort’s agents in Hogwarts.
The
crystals control the existence of magic. If Lord Voldemort obtains them, he
will be the master of the world!
Quick! We
must catch Voldemort’s agents and get
the crystals back before it’s too late…
Our
adventure begins in Hogwarts…
With this introduction, the students are asked to regroup in teams, each team representing one of the characters from the book.
Chapter 2
Good news!
Hogwarts is now liberated.
The heroes
have recovered some magic crystals, but many are still missing…
We must now
go all around the United Kingdom to fight more monsters, retrieve more
crystals… and recruit new allies in your team!
Each new
recruit will help you defeat 2 monsters at once, which means you can get 2
magic crystals!
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